Skill Highlights

• Experience with various 3D applications, Maya, Motion Builder, Cinema 4D, Houdini, Substance Painter, ZBrush, and variety of tools including video editing (fFinal Cut Pro) and compositing (Apple Motion, Houdini compositing).

• Experience with Maya. including modeling, texturing, shading, lighting, rigging, FX and Rendering with Arnold and other rendering engines.

• Skilled in rigging for animation of character, face (Face Robot or blendshape / morph target animation, keyframe, motion capture clips, nonlinear animation, motion graphics, and effect animation.

• Skilled in 3D modeling, packaging design, sculpting, UV mapping, texturing of organic and hard surface, character and environment with low or high polygon count with cinematic details or retopologize for animation, assemble scene.

• Experience in shading, lighting and rendering Maya Arnold, Clarisse iFX, Houdini Mantra, Cinema 4D, 3ds Max VRay.

Experience in comic book style storyboarding, layout with iBook Author or InDesign, storytelling, camera movement sequencing.

• Skilled in VFX - particle, grain, fluid including water and viscous fluids, pyro, soft body, rigid body and fracture effects for destruction and in motion graphics using Houdini, Maya and Cinema 4D.

• Cloth simulation in Houdini, Cinema 4D, or Marvelous Designer.

• Pattern based clothing design and simulation using Marvelous Designer.

• Skilled with Houdini procedural modeling and use of VEXpression. Familiar with the new loop system with multi thread capabilities. Experienced with the latest geometry workflows of H16 with new Point SOP, Group SOPs, Compile blocks, changes from HScript to VEX, live boolean, Copy Stamp replacement for multithreading,…

• 3D content creation with artistic and technical qualities.

• Skilled in interactive content creation, interactive book, interactive multimedia - released iBook.

• Proactive from concept to completion demonstrating with demo reels using innovative pipeline and workflows.