Modeling, texturing, lighting, and rendering:
– Optimized character creation for animation and real-time visualization.
– Shading, lighting, photorealistic, and cartoon software rendering.
– Experience with Physically Based Rendering (PBR) Specular/Gloss (DCC apps) or Metallic workflows. Real-time workflow applicable to Virtual Reality (VR) and Augmented Reality (AR).
– 3D modeling, design, sculpting, UV mapping, texturing of organic (character) and hard surface (vehicle), and their environment with low or high polygon count and with cinematic details.
– Retopologize 3D models to create low polygon models for game, animation, and real-time display.
– 3D Environment creation.
Animation:
– Human IK rigging, retargeting motion-capture animation.
– Keyframe animation and motion capture clips – blending them using nonlinear animation, clip matching, timing. Improving and mixing motion capture clips with keyframe animation, adding facial animation, hair, and clothing simulation.
– Fight scene animation and hair/clothing simulation for fast-moving characters.
– Character, face (Face Robot or blend-shape ZBrush / morph target) animation.
– Motion graphics animation.
VFX:
– Skilled VFX (particle, grain, fluid (water and viscous
fluids), pyro, soft body, rigid body, and fracture effects for
destruction.
– Procedural modeling and animation for Motion Graphics.
– Pattern-based clothing design and simulation.
DCC Pipeline and Workflows:
– Planning 3D production pipelines, data exchange, scene assembly.
– Created the best practices manual for many applications (Maya, MotionBuilder, Mixamo, Houdini, Softimage, Cinema 4D, ZBrush, Substance Painter, Marvelous Designer.)
– Combining and managing final scenes – Scene Assembly.
– Exporting into and getting familiar with Unreal Engine for interactive real-time visualization.
Other Skills:
– Configuring PC for optimized rendering and video editing.
– 2D graphics design and video editing.
– Interactive 3D web design.
– Software lead and project management.
– Storyboarding, comic book style imaging, animation with camera movement animation, and camera shot sequencing.
– Interactive content creation, interactive book, interactive multimedia.
– Interactive book creation for tablets for entertainment and education.