Experience, Skills and Services Offered

Modeling, texturing, lighting, and rendering:
-FlexRap (Flexible Rapid) Rendering and FlexRap Character Production.
-Optimized character creation for animation and real-time visualization.
– Shading, lighting, photorealistic, and cartoon software rendering.
– Experience with Physically Based Rendering (PBR) Specular/Gloss (DCC apps) or Metallic workflows. Real-time workflow applicable to Virtual Reality (VR) and Augmented Reality (AR).
– 3D modeling, design, sculpting, UV mapping, texturing of organic (character) and hard surface (vehicle), and their environment with low or high polygon count and with cinematic details.
– Retopologize 3D models to create low polygon models for game, animation, and real-time display.
– 3D Environment creation.

Animation:
– Human IK rigging, retargeting motion-capture animation.
– Keyframe animation and motion capture clips – blending them using nonlinear animation, clip matching, timing. Improving and mixing motion capture clips with keyframe animation, adding facial animation, hair, and clothing simulation.
– Fight scene animation and hair/clothing simulation for fast-moving characters.
– Character, face (Face Robot, iClone or blend-shape ZBrush / morph target) animation.
– Motion graphics animation.

VFX:
– Skilled VFX (particle, grain, fluid (water and viscous
fluids), pyro, soft body, rigid body, and fracture effects for
destruction.
– Procedural modeling and animation for Motion Graphics.
– Pattern-based clothing design and simulation.

DCC Pipeline and Workflows:
– Planning 3D production pipelines, data exchange, scene assembly.
– USD and FBX data exchange.
– Created the best practices manual for many applications (Maya, Motion Builder, Mixamo, Softimage, Cinema 4D, ZBrush, Substance Painter, Marvelous Designer., Speed Tree, Unreal Engine,…)
– Combining and managing final scenes – Scene Assembly.
– Unreal Engine level building.

Other Skills:
– Configuring PC for optimized rendering and video editing.
– 2D graphics design and video editing.
– Interactive 3D web design.
– Software lead and project management.
– Storyboarding, comic book style imaging, animation with camera movement animation, and camera shot sequencing.
– Interactive content creation, interactive book, interactive multimedia.
– Interactive book creation for tablets for entertainment and education.

3D Applications

Maya
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Modeling, rigging, non-linear animation, Arnold rendering, scene assembly, XGen Hair, hair sim., MASH motion graphics, and Motion Builder.
ZBrush
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Organic and hard-surface modeling (Zmodeler), hair styling, and export for simulation.
Blender
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Modeling (ND, Boxcutter, Hard Ops), shading, rendering.
Subs. Painter
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Texturing, texture export for PBR, or Metallic workflows.
Houdini
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Particle, grain, fluid, pyro, fracture, soft- and hard body simulation.
Marvelous. Designer
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Cloth simulation, pattern-based clothing design.
Cinema 4D
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Modeling, texturing, shading, rendering, motion graphics.
Cascadeu
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Character Animation
Reallusion
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Character Creator and iClone, bod, face and speech animation.
V-Ray
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Real-time rendering with raytracing, global illumination using NVidia's RTXGI and DLSS technologies.
Quixel Suite
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Environment creation.
Unreal Eng.
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Level Building, Rendering, Cloth and Hair Simulation

2D Applications

DaVinci R.
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Multi-platform video editing, and compositing.
Final Cut Pro
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Video editing.
Photoshop
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Photoshop alternative.
Inkscape
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Logo creation, SVG format export.
InDesign
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eBook authoring.
MS Words
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iBook authoring.
GIMP
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Photoshop alternative.
WP Elementor
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WordPress interactive content creation.