This teaser introduces my upcoming two-stage sci-fi project—a 3D-rendered comic and short animated film—produced using my proprietary FlexRap (Flexible Rapid) pipeline. This workflow enables cinematic-quality, near real-time production, designed for visual fidelity and performance across modeling, shading, dynamics, and animation.
This production showcases full directorial control over every visual element:
🎬 Character Creation
• Custom-designed character topology, facial structure, blend shapes
• Precision-timed visemes and speech animation
• Full body + hand/finger animation
• Realistic hair and skin shading
👕 Clothing & Dynamics
• High-resolution clothing design
• Simulation-ready topology
• Cached cloth dynamics using FlexRap techniques
🌌 Cinematic Environments
• Detailed, expansive environments with consistent geometry across shots
• Controlled fog usage—not a visual shortcut—allowing full-depth visibility
• Rendered in 4K averaging 5–6 seconds per frame with NVIDIA DLAA (Deep Learning Anti-Aliasing) for clarity, depth, and minimal flicker
🛠️ Rendering Workflow
• FlexRap enables consistent lighting, camera depth, and scene integrity
• Near real-time rendering—optimized for production-ready results while maintaining high-end anti-aliasing and lighting fidelity
This video is part of a crowdfunding campaign hosted on Crowdfundr, where supporters can help bring this sci-fi universe to life—starting with a photo-realistic comic book and expanding into a cinematic short film.
🔗 Learn more and support the campaign: https://crowdfundr.com/DigitonePictures
Thanks to FlexRap’s versatile rendering workflow, the sunlight source can be decoupled, allowing more sophisticated and detailed lighting to be integrated with the character, as demonstrated in the first three images. The advantage is Light Linking while rendering under 10 seconds. The following two female headshots were rendered using Maya and 3ds Max. Their rendering times were significantly higher:
FlexRap (Flexible Rapid) character production with hair and clothing, rendering in complex environments and various lighting conditions with many lights, dark regions, skin shading with subsurface scatter (SSS), and hair as some of the most challenging elements to render. Rendering with a physical-based camera with Depth of Field (DOF). The quality of rendering with a film look and the speed of rendering (under 10 seconds per frame) is in focus:
V-Ray-based character production in various lighting conditions. Skin shading with a more accurate subsurface scatter (SSS). Rendering with a physical-based camera with true depth of field (DOF). Alembic animation update while preserving shading:
Body and face animation-ready character design and shading with Flexible Rapid (FlexRap) pipeline with real-time based production and near real-time based rendering. (These images do not use FlexRap Rendering.)
Unreal Engine based production: The Cyber Alley Fight 4K video demonstrates character, face, speech, and camera animation in detailed environments rendered in 4K resolution using the Flexible Rapid (FlexRap) animation production workflow and pipeline with sunset and nighttime lighting.
Anti Aliasing rendering techniques to render noise-free dark and dim-lit alleys with thin metallic elements and with a constantly moving camera.
Demonstrating cinematography choices of Univision’s 2:1 aspect ratio, a film format unifying theatrical and television film formats into one respective aspect ratio. Choices of shallow and deep depth of fields. Minimized motion blur to have sharp images during character actions and camera motions.
Demonstrating the use of multi-layer, non-destructive face textures, dynamic wrinkle deformation to deform the face, and the changeable face paint layer. Asymmetrical facial muscle suppression under the facial metal plate, for a cyber-styled character.
With the use of the FlexRap pipeline, the animated blend shapes are decoupled from the character, and they can be changed/re-applied non-destructively even after the animation completion to conform to the new shapes. It is a semantic space solution.
The Lost Bay with Zoe and Conall characters 4K video demonstrates character, face, speech, and camera animation in detailed environments rendered in 4K resolution, along with wind-animated vegetation. Application of constraints for character interaction. Presenting highly detailed assets, surfaces, and textures, such as palm trees, rocks, leather clothing textures, skin,…
Anti Aliasing rendering techniques to get details in close and distant shots for hair, and thin bamboo construction elements.
Presenting cinematography choices of Univision’s 2:1 aspect ratio, a film format unifying theatrical and television film formats into one respective aspect ratio. The deep depth of field allows viewers to look and discover details even in a distance, behind characters, creating a more immersive viewing experience, similar to real-world viewing. For a calming shot, a view to distance is more relaxing, than a narrow depth of field for a tense shot. The detailed environment enhances this experience. Minimizing motion blur to have sharp images during character actions and camera motions.
“The Future of Animation: Exploring the Latest Techniques in Character Animation” 4K video is another demonstration of character creation and animation with FlexRap workflow. It demonstrates animation-ready human and humanoid character creations and texturing. It explores the differences between card hair and Unreal Engine groom hair. It presents detailed environment creation.